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({STAR}) Clan of America's Army
 
 

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Forum moderator: Badmove  
Wat i do.
Talon26Date: Wednesday, 2010/October/06, 0:33 AM | Message # 1
Tier 1 Poster
Group: Member
Messages: 108
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Status: Offline
Build AmericasArmy[BuildDate:2008-01-25_BuildVersion:2.8.3]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 1022MB RAM
Video: RADEON 9800 PRO (Microsoft Corporation) (6462)

General protection fault!

History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class AGP_Interface.AAScoreboard_AutoScaleSpectatorTeam mTeamPRIArray[0]) <- UObject::Serialize <- (AAScoreboard_AutoScaleSpectatorTeam Package.AAScoreboard_AutoScaleSpectatorTeam) <- TestReach <- (AAScoreboard_AutoScaleSpectatorTeam Package.AAScoreboard_AutoScaleSpectatorTeam) <- UStruct::SerializeBin <- (Class XInterface.GUIMultiColumnListHeader MyList[0]) <- UObject::Serialize <- (GUIMultiColumnListHeader Package.GUIMultiColumnListHeader) <- TestReach <- (GUIMultiColumnListHeader Package.GUIMultiColumnListHeader) <- UStruct::SerializeBin <- (Class AGP_Interface.AAListBox_SpectatorTeam Header[0]) <- UObject::Serialize <- (AAListBox_SpectatorTeam Package.AAListBox_SpectatorTeam) <- TestReach <- (AAListBox_SpectatorTeam Package.AAListBox_SpectatorTeam) <- UStruct::SerializeBin <- (Struct AGP_Interface.GUIGridLayout.LayoutItem Component[0]) <- UStruct::SerializeBin <- (Class AGP_Interface.GUIGridLayout Elements[0]) <- UObject::Serialize <- (GUIGridLayout Package.GUIGridLayout) <- TestReach <- (GUIGridLayout Package.GUIGridLayout) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGUILabel MenuOwner[0]) <- UObject::Serialize <- (AAGUILabel Package.AAGUILabel) <- TestReach <- (AAGUILabel Package.AAGUILabel) <- UStruct::SerializeBin <- (Class AGP_Interface.AATab_AAScoreboard_SpectatorTeam l_Spectator[0]) <- UObject::Serialize <- (AATab_AAScoreboard_SpectatorTeam Package.AATab_AAScoreboard_SpectatorTeam) <- TestReach <- (AATab_AAScoreboard_SpectatorTeam Package.AATab_AAScoreboard_SpectatorTeam) <- UStruct::SerializeBin <- (Class XInterface.GUITabButton MyPanel[0]) <- UObject::Serialize <- (GUITabButton Package.GUITabButton) <- TestReach <- (GUITabButton Package.GUITabButton) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGUITabControl TabStack[0]) <- UObject::Serialize <- (AAGUITabControl Package.AAGUITabControl) <- TestReach <- (AAGUITabControl Package.AAGUITabControl) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGameMenu_Score c_Tabs[0]) <- UObject::Serialize <- (AAGameMenu_Score Package.AAGameMenu_Score) <- TestReach <- (AAGameMenu_Score Package.AAGameMenu_Score) <- UStruct::SerializeBin <- (Class XInterface.GUITabButton MyPanel[0]) <- UObject::Serialize <- (GUITabButton Package.GUITabButton) <- TestReach <- (GUITabButton Package.GUITabButton) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGUITabControl TabStack[0]) <- UObject::Serialize <- (AAGUITabControl Package.AAGUITabControl) <- TestReach <- (AAGUITabControl Package.AAGUITabControl) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGameMenu c_Tabs[0]) <- UObject::Serialize <- (AAGameMenu Package.AAGameMenu) <- TestReach <- (AAGameMenu Package.AAGameMenu) <- UStruct::SerializeBin <- (Class AGP.HumanController guipStats[0]) <- UObject::Serialize <- (HumanController urban_assault.HumanController) <- AActor::Serialize <- TestReach <- (HumanController urban_assault.HumanController) <- UStruct::SerializeBin <- (Class WinDrv.WindowsViewport OldActor[0]) <- UObject::Serialize <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UPlayer::Serialize <- UViewport::Serialize <- TestReach <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UStruct::SerializeBin <- (Class Engine.Console Viewport[0]) <- UObject::Serialize <- (Console Package.Console) <- TestReach <- (Console Package.Console) <- UStruct::SerializeBin <- (Class AGP.AGP_HUD PlayerConsole[0]) <- UObject::Serialize <- (AGP_HUD Entry.AGP_HUD) <- AActor::Serialize <- TestReach <- (AGP_HUD Entry.AGP_HUD) <- UStruct::SerializeBin <- (Class AGP.StudentController myHUD[0]) <- UObject::Serialize <- (StudentController Entry.StudentController) <- AActor::Serialize <- TestReach <- (StudentController Entry.StudentController) <- UStruct::SerializeBin <- (Class AGP_Characters.AGP_Character Controller[0]) <- UObject::Serialize <- (AGP_Character Entry.AGP_Character) <- AActor::Serialize <- TestReach <- (AGP_Character Entry.AGP_Character) <- UStruct::SerializeBin <- (Class Engine


Poppin Hadji's in our sights, with suppressors
when we tag em do it right like operators
rocking .50's on my ride, like 75th
now im feelin so fly like an A10

{(STAR})ThaFox26-R

 
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