Build AmericasArmy[BuildDate:2008-01-25_BuildVersion:2.8.3] OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 1022MB RAM
Video: RADEON 9800 PRO (Microsoft Corporation) (6462)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class AGP_Interface.AAScoreboard_AutoScaleSpectatorTeam mTeamPRIArray[0]) <- UObject::Serialize <- (AAScoreboard_AutoScaleSpectatorTeam Package.AAScoreboard_AutoScaleSpectatorTeam) <- TestReach <- (AAScoreboard_AutoScaleSpectatorTeam Package.AAScoreboard_AutoScaleSpectatorTeam) <- UStruct::SerializeBin <- (Class XInterface.GUIMultiColumnListHeader MyList[0]) <- UObject::Serialize <- (GUIMultiColumnListHeader Package.GUIMultiColumnListHeader) <- TestReach <- (GUIMultiColumnListHeader Package.GUIMultiColumnListHeader) <- UStruct::SerializeBin <- (Class AGP_Interface.AAListBox_SpectatorTeam Header[0]) <- UObject::Serialize <- (AAListBox_SpectatorTeam Package.AAListBox_SpectatorTeam) <- TestReach <- (AAListBox_SpectatorTeam Package.AAListBox_SpectatorTeam) <- UStruct::SerializeBin <- (Struct AGP_Interface.GUIGridLayout.LayoutItem Component[0]) <- UStruct::SerializeBin <- (Class AGP_Interface.GUIGridLayout Elements[0]) <- UObject::Serialize <- (GUIGridLayout Package.GUIGridLayout) <- TestReach <- (GUIGridLayout Package.GUIGridLayout) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGUILabel MenuOwner[0]) <- UObject::Serialize <- (AAGUILabel Package.AAGUILabel) <- TestReach <- (AAGUILabel Package.AAGUILabel) <- UStruct::SerializeBin <- (Class AGP_Interface.AATab_AAScoreboard_SpectatorTeam l_Spectator[0]) <- UObject::Serialize <- (AATab_AAScoreboard_SpectatorTeam Package.AATab_AAScoreboard_SpectatorTeam) <- TestReach <- (AATab_AAScoreboard_SpectatorTeam Package.AATab_AAScoreboard_SpectatorTeam) <- UStruct::SerializeBin <- (Class XInterface.GUITabButton MyPanel[0]) <- UObject::Serialize <- (GUITabButton Package.GUITabButton) <- TestReach <- (GUITabButton Package.GUITabButton) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGUITabControl TabStack[0]) <- UObject::Serialize <- (AAGUITabControl Package.AAGUITabControl) <- TestReach <- (AAGUITabControl Package.AAGUITabControl) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGameMenu_Score c_Tabs[0]) <- UObject::Serialize <- (AAGameMenu_Score Package.AAGameMenu_Score) <- TestReach <- (AAGameMenu_Score Package.AAGameMenu_Score) <- UStruct::SerializeBin <- (Class XInterface.GUITabButton MyPanel[0]) <- UObject::Serialize <- (GUITabButton Package.GUITabButton) <- TestReach <- (GUITabButton Package.GUITabButton) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGUITabControl TabStack[0]) <- UObject::Serialize <- (AAGUITabControl Package.AAGUITabControl) <- TestReach <- (AAGUITabControl Package.AAGUITabControl) <- UStruct::SerializeBin <- (Class AGP_Interface.AAGameMenu c_Tabs[0]) <- UObject::Serialize <- (AAGameMenu Package.AAGameMenu) <- TestReach <- (AAGameMenu Package.AAGameMenu) <- UStruct::SerializeBin <- (Class AGP.HumanController guipStats[0]) <- UObject::Serialize <- (HumanController urban_assault.HumanController) <- AActor::Serialize <- TestReach <- (HumanController urban_assault.HumanController) <- UStruct::SerializeBin <- (Class WinDrv.WindowsViewport OldActor[0]) <- UObject::Serialize <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UPlayer::Serialize <- UViewport::Serialize <- TestReach <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UStruct::SerializeBin <- (Class Engine.Console Viewport[0]) <- UObject::Serialize <- (Console Package.Console) <- TestReach <- (Console Package.Console) <- UStruct::SerializeBin <- (Class AGP.AGP_HUD PlayerConsole[0]) <- UObject::Serialize <- (AGP_HUD Entry.AGP_HUD) <- AActor::Serialize <- TestReach <- (AGP_HUD Entry.AGP_HUD) <- UStruct::SerializeBin <- (Class AGP.StudentController myHUD[0]) <- UObject::Serialize <- (StudentController Entry.StudentController) <- AActor::Serialize <- TestReach <- (StudentController Entry.StudentController) <- UStruct::SerializeBin <- (Class AGP_Characters.AGP_Character Controller[0]) <- UObject::Serialize <- (AGP_Character Entry.AGP_Character) <- AActor::Serialize <- TestReach <- (AGP_Character Entry.AGP_Character) <- UStruct::SerializeBin <- (Class Engine